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()
}

func showPrompt() {
let alertController = UIAlertController(title: “Add a New Name”, message: nil, preferredStyle: .alert)

alertController.addTextField { (textField) in
textField.placeholder = “Enter a Name”
}

let cancelAction = UIAlertAction(title: “Cancel”, style: .cancel)

let addAction = UIAlertAction(title: “Add”, style: .default) { (_) in
let nameTextField = alertController.textFields?[0]
self.names.append(nameTextField!.text!)
self.tableView.reloadData()
}

alertController.addAction(cancelAction)
alertController.addAction(addAction)

present(alertController, animated: true)
}

// MARK: – Table view data source
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return names.count
}

override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: “Cell”, for: indexPath)

cell.textLabel?.text = names[indexPath.row]

return cell
}

/*
// Override to support conditional editing of the table view.
override func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/

// Override to support editing the table view.
override func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
// Delete the row from the data source
names.remove(at: indexPath.row)
tableView.deleteRows(at: [indexPath], with: .fade)
} else if editingStyle == .insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}

/*
// Override to support rearranging the table view.
override func tableView(_ tableView: UITableView, moveRowAt fromIndexPath: IndexPath, to: IndexPath) {

}
*/

/*
// Override to support conditional rearranging of the table view.
override func tableView(_ tableView: UITableView, canMoveRowAt indexPath: IndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/

/*
// MARK: – Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
}
*/

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}